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Dragon
"This fearsome Dragon knocks back enemies and attacks with powerful flames!"

Introduction[]

  • The Dragon costs 12 Mana

Strategy[]

The Dragon is A unit with a huge amount of health, very high attack, range and even AoE making it a unit with very few if any weakness except its speed which is slow and cost of 12 Mana even if said price is justified. The Dragon also pushes all units when spawned. Because of its cost, it is advised to use it in a defensive Deck that can survive this far or use it in a daily challenge ( Like all out or starting max ). Heal in any way (Nature Heal or Angel) can also be required as the opponent could focus on the Dragon causing it to lose a lot of health. Giant Growth can also be very good to boost the already huge damage and health of the Dragon. Using Standard Bearer or Rage to boost the speed of the dragon or to dodge Gust of Wind can be vital as the Dragon slow movement speed allows the enemy to play enough cards to draw again making you stuck you in an endless loop of your Dragon never reaching the enemy's castle.
Statistics
Costs
Mana
Rarity
RL
Targets
Target
Speed
Speed
Range
Range
Area Damage
AreaDamage
Deploy Time
DeployTime
12 Legendary Everything 4 12 Yes 1s
Level
Level
Health
Health
Attack
Attack
1 2466 365
2 2712 401
3 2983 441
4 3282 486
5 3610 534
6 3971 587
7 4368 646

Trivia[]

  • The Dragon is the most expensive card in the game, at 12 Mana
  • When it is placed, It creates a gust of wind that will push back units of both sides on the 3 lines: Friendly units will get pushed to where the Dragon is placed or just stunned if they are behind : Enemy units will get pushed to the Front-line if they are past it or just stunned if they are behind it.

History[]

History
2016 Introduction of Dragon
Never Balance-Changes
  • Nothing
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